Mesa (main): v3dv/pipeline: fix small comment typo

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Wed May 4 09:56:59 UTC 2022


Module: Mesa
Branch: main
Commit: 080e14ff613ab73f8a33ea46f6a9eae1c328d7d3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=080e14ff613ab73f8a33ea46f6a9eae1c328d7d3

Author: Alejandro Piñeiro <apinheiro at igalia.com>
Date:   Tue May  3 12:57:15 2022 +0200

v3dv/pipeline: fix small comment typo

Reviewed-by: Juan A. Suarez <jasuarez at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313>

---

 src/broadcom/vulkan/v3dv_pipeline.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/broadcom/vulkan/v3dv_pipeline.c b/src/broadcom/vulkan/v3dv_pipeline.c
index 17c8e332384..d2ae7cbec38 100644
--- a/src/broadcom/vulkan/v3dv_pipeline.c
+++ b/src/broadcom/vulkan/v3dv_pipeline.c
@@ -1558,7 +1558,7 @@ pipeline_check_spill_size(struct v3dv_pipeline *pipeline)
  * so it is assumed that the caller will prove a pointer that the
  * shader_variant will own.
  *
- * Creation doesn't include allocate a BD to store the content of qpu_insts,
+ * Creation doesn't include allocate a BO to store the content of qpu_insts,
  * as we will try to share the same bo for several shader variants. Also note
  * that qpu_ints being NULL is valid, for example if we are creating the
  * shader_variants from the cache, so we can just upload the assembly of all



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