Mesa (main): v3dv/pipeline_cache: add on disk cache hit stats
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Wed May 4 09:56:59 UTC 2022
Module: Mesa
Branch: main
Commit: 502fae57be254da55c482f9f54335a4670321fad
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=502fae57be254da55c482f9f54335a4670321fad
Author: Alejandro Piñeiro <apinheiro at igalia.com>
Date: Tue May 3 13:10:30 2022 +0200
v3dv/pipeline_cache: add on disk cache hit stats
Useful when debugging/testing on disk cache.
Reviewed-by: Juan A. Suarez <jasuarez at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313>
---
src/broadcom/vulkan/v3dv_pipeline_cache.c | 7 +++++++
src/broadcom/vulkan/v3dv_private.h | 1 +
2 files changed, 8 insertions(+)
diff --git a/src/broadcom/vulkan/v3dv_pipeline_cache.c b/src/broadcom/vulkan/v3dv_pipeline_cache.c
index 9a78d30a5ba..a61a57fa166 100644
--- a/src/broadcom/vulkan/v3dv_pipeline_cache.c
+++ b/src/broadcom/vulkan/v3dv_pipeline_cache.c
@@ -61,6 +61,8 @@ cache_dump_stats(struct v3dv_pipeline_cache *cache)
fprintf(stderr, " cache entries: %d\n", cache->stats.count);
fprintf(stderr, " cache miss count: %d\n", cache->stats.miss);
fprintf(stderr, " cache hit count: %d\n", cache->stats.hit);
+
+ fprintf(stderr, " on-disk cache hit count: %d\n", cache->stats.on_disk_hit);
}
static void
@@ -326,6 +328,11 @@ v3dv_pipeline_cache_search_for_pipeline(struct v3dv_pipeline_cache *cache,
free(buffer);
if (shared_data) {
+ /* Technically we could increase on_disk_hit as soon as we have a
+ * buffer, but we are more interested on hits that got a valid
+ * shared_data
+ */
+ cache->stats.on_disk_hit++;
if (cache)
pipeline_cache_upload_shared_data(cache, shared_data, true);
return shared_data;
diff --git a/src/broadcom/vulkan/v3dv_private.h b/src/broadcom/vulkan/v3dv_private.h
index b8bb4254d6b..411047b50de 100644
--- a/src/broadcom/vulkan/v3dv_private.h
+++ b/src/broadcom/vulkan/v3dv_private.h
@@ -320,6 +320,7 @@ struct v3dv_pipeline_cache_stats {
uint32_t miss;
uint32_t hit;
uint32_t count;
+ uint32_t on_disk_hit;
};
/* Equivalent to gl_shader_stage, but including the coordinate shaders
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