Mesa (main): util/blitter: fix sampler restore with 0 saved samplers

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri May 6 13:18:54 UTC 2022


Module: Mesa
Branch: main
Commit: 38ab178c4addb1e45a61d7fc7aa00f0d5254f5f6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=38ab178c4addb1e45a61d7fc7aa00f0d5254f5f6

Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date:   Tue Apr 26 08:32:54 2022 -0400

util/blitter: fix sampler restore with 0 saved samplers

in a sequence where a driver saves 0 sampler/views before calling
u_blitter, the previous state of having 0 sampler/views bound would
not be restored as expected, resulting in stale sampler/views which
could affect behavior before new sampler/views were bound

cc: mesa-stable

Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16178>

---

 src/gallium/auxiliary/util/u_blitter.c | 41 +++++++++++++++++++++++++---------
 1 file changed, 31 insertions(+), 10 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index aa10cec7706..bea898edcae 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -778,23 +778,35 @@ static void blitter_check_saved_textures(ASSERTED struct blitter_context_priv *c
    assert(ctx->base.saved_num_sampler_views != ~0u);
 }
 
-void util_blitter_restore_textures(struct blitter_context *blitter)
+static void util_blitter_restore_textures_internal(struct blitter_context *blitter, unsigned count)
 {
    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
    struct pipe_context *pipe = ctx->base.pipe;
    unsigned i;
 
    /* Fragment sampler states. */
-   pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
-                             ctx->base.saved_num_sampler_states,
-                             ctx->base.saved_sampler_states);
+   void *states[2] = {NULL};
+   assert(count <= ARRAY_SIZE(states));
+   if (ctx->base.saved_num_sampler_states)
+      pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
+                                ctx->base.saved_num_sampler_states,
+                                ctx->base.saved_sampler_states);
+   else if (count)
+      pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
+                                count,
+                                states);
 
    ctx->base.saved_num_sampler_states = ~0;
 
    /* Fragment sampler views. */
-   pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
-                           ctx->base.saved_num_sampler_views, 0, true,
-                           ctx->base.saved_sampler_views);
+   if (ctx->base.saved_num_sampler_views)
+      pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
+                              ctx->base.saved_num_sampler_views, 0, true,
+                              ctx->base.saved_sampler_views);
+   else if (count)
+      pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
+                              0, count, true,
+                              NULL);
 
    /* Just clear them to NULL because set_sampler_views(take_ownership = true). */
    for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
@@ -803,6 +815,11 @@ void util_blitter_restore_textures(struct blitter_context *blitter)
    ctx->base.saved_num_sampler_views = ~0;
 }
 
+void util_blitter_restore_textures(struct blitter_context *blitter)
+{
+   util_blitter_restore_textures_internal(blitter, 0);
+}
+
 void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter)
 {
    struct pipe_context *pipe = blitter->pipe;
@@ -2136,6 +2153,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
    }
 
    /* Set samplers. */
+   unsigned count = 0;
    if (src_has_depth && src_has_stencil &&
        (dst_has_color || (dst_has_depth && dst_has_stencil))) {
       /* Setup two samplers, one for depth and the other one for stencil. */
@@ -2150,6 +2168,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
       views[0] = src;
       views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
 
+      count = 2;
       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, false, views);
       pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
 
@@ -2165,12 +2184,14 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
 
       view = pipe->create_sampler_view(pipe, src->texture, &templ);
 
+      count = 1;
       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &view);
       pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
                                 0, 1, &sampler_state);
 
       pipe_sampler_view_reference(&view, NULL);
    } else {
+      count = 1;
       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src);
       pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
                                 0, 1, &sampler_state);
@@ -2187,7 +2208,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
 
    util_blitter_restore_vertex_states(blitter);
    util_blitter_restore_fragment_states(blitter);
-   util_blitter_restore_textures(blitter);
+   util_blitter_restore_textures_internal(blitter, count);
    util_blitter_restore_fb_state(blitter);
    if (scissor) {
       pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
@@ -2329,7 +2350,7 @@ void util_blitter_generate_mipmap(struct blitter_context *blitter,
 
    util_blitter_restore_vertex_states(blitter);
    util_blitter_restore_fragment_states(blitter);
-   util_blitter_restore_textures(blitter);
+   util_blitter_restore_textures_internal(blitter, 1);
    util_blitter_restore_fb_state(blitter);
    util_blitter_restore_render_cond(blitter);
    util_blitter_unset_running_flag(blitter);
@@ -3008,7 +3029,7 @@ util_blitter_stencil_fallback(struct blitter_context *blitter,
 
    util_blitter_restore_vertex_states(blitter);
    util_blitter_restore_fragment_states(blitter);
-   util_blitter_restore_textures(blitter);
+   util_blitter_restore_textures_internal(blitter, 1);
    util_blitter_restore_fb_state(blitter);
    util_blitter_restore_render_cond(blitter);
    util_blitter_restore_constant_buffer_state(blitter);



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