Mesa (main): anv: handle primitive shading rate for mesh

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri May 13 13:29:51 UTC 2022


Module: Mesa
Branch: main
Commit: 1542ab70eb415c028542c0ce93a6dd7463220eba
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1542ab70eb415c028542c0ce93a6dd7463220eba

Author: Marcin Ślusarz <marcin.slusarz at intel.com>
Date:   Tue Apr 12 15:07:20 2022 +0200

anv: handle primitive shading rate for mesh

Reviewed-by: Caio Oliveira <caio.oliveira at intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16030>

---

 src/intel/vulkan/genX_pipeline.c | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index f8d3c1628c8..0fa95ed86b6 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -530,11 +530,13 @@ emit_3dstate_sbe(struct anv_graphics_pipeline *pipeline)
          sbe_mesh.PerPrimitiveURBEntryOutputReadOffset = mue->per_primitive_header_size_dw / 8;
          sbe_mesh.PerPrimitiveURBEntryOutputReadLength = DIV_ROUND_UP(mue->per_primitive_data_size_dw, 8);
 
-         /* Just like with clip distances, if Viewport Index or Layer is read
-          * back in the FS, adjust the offset and length to cover the Primitive
-          * Header, where Viewport Index & Layer are stored.
+         /* Just like with clip distances, if Primitive Shading Rate,
+          * Viewport Index or Layer is read back in the FS, adjust
+          * the offset and length to cover the Primitive Header, where
+          * PSR, Viewport Index & Layer are stored.
           */
          if (wm_prog_data->urb_setup[VARYING_SLOT_VIEWPORT] >= 0 ||
+             wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_SHADING_RATE] >= 0 ||
              wm_prog_data->urb_setup[VARYING_SLOT_LAYER] >= 0) {
             assert(sbe_mesh.PerPrimitiveURBEntryOutputReadOffset > 0);
             sbe_mesh.PerPrimitiveURBEntryOutputReadOffset -= 1;



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