Mesa (main): mesa/st: Use nir_shader_instructions_pass for st_nir_lower_builtin
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gitlab-mirror at kemper.freedesktop.org
Fri May 13 23:17:31 UTC 2022
Module: Mesa
Branch: main
Commit: 627d58099c272cdb1dbcac9ad271555470acafb4
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=627d58099c272cdb1dbcac9ad271555470acafb4
Author: Jason Ekstrand <jason.ekstrand at collabora.com>
Date: Thu May 12 14:04:14 2022 -0500
mesa/st: Use nir_shader_instructions_pass for st_nir_lower_builtin
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16482>
---
src/mesa/state_tracker/st_nir_lower_builtin.c | 148 ++++++++++----------------
1 file changed, 57 insertions(+), 91 deletions(-)
diff --git a/src/mesa/state_tracker/st_nir_lower_builtin.c b/src/mesa/state_tracker/st_nir_lower_builtin.c
index fbf672c7b00..bf978766de9 100644
--- a/src/mesa/state_tracker/st_nir_lower_builtin.c
+++ b/src/mesa/state_tracker/st_nir_lower_builtin.c
@@ -64,12 +64,6 @@
#include "uniforms.h"
#include "program/prog_instruction.h"
-typedef struct {
- nir_shader *shader;
- nir_builder builder;
- void *mem_ctx;
-} lower_builtin_state;
-
static const struct gl_builtin_uniform_element *
get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_path *path)
{
@@ -97,10 +91,10 @@ get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_path *path)
}
static nir_variable *
-get_variable(lower_builtin_state *state, nir_deref_path *path,
+get_variable(nir_builder *b, nir_deref_path *path,
const struct gl_builtin_uniform_element *element)
{
- nir_shader *shader = state->shader;
+ nir_shader *shader = b->shader;
gl_state_index16 tokens[STATE_LENGTH];
int idx = 1;
@@ -163,111 +157,83 @@ get_variable(lower_builtin_state *state, nir_deref_path *path,
}
static bool
-lower_builtin_block(lower_builtin_state *state, nir_block *block)
+lower_builtin_instr(nir_builder *b, nir_instr *instr, UNUSED void *_data)
{
- nir_builder *b = &state->builder;
- bool progress = false;
-
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
-
- if (intrin->intrinsic != nir_intrinsic_load_deref)
- continue;
+ if (instr->type != nir_instr_type_intrinsic)
+ return false;
- nir_variable *var =
- nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0]));
- if (var->data.mode != nir_var_uniform)
- continue;
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (intrin->intrinsic != nir_intrinsic_load_deref)
+ return false;
- /* built-in's will always start with "gl_" */
- if (strncmp(var->name, "gl_", 3) != 0)
- continue;
-
- const struct gl_builtin_uniform_desc *desc =
- _mesa_glsl_get_builtin_uniform_desc(var->name);
+ nir_variable *var =
+ nir_deref_instr_get_variable(nir_src_as_deref(intrin->src[0]));
+ if (var->data.mode != nir_var_uniform)
+ return false;
- /* if no descriptor, it isn't something we need to handle specially: */
- if (!desc)
- continue;
+ /* built-in's will always start with "gl_" */
+ if (strncmp(var->name, "gl_", 3) != 0)
+ return false;
- nir_deref_path path;
- nir_deref_path_init(&path, nir_src_as_deref(intrin->src[0]), NULL);
+ const struct gl_builtin_uniform_desc *desc =
+ _mesa_glsl_get_builtin_uniform_desc(var->name);
- const struct gl_builtin_uniform_element *element = get_element(desc, &path);
+ /* if no descriptor, it isn't something we need to handle specially: */
+ if (!desc)
+ return false;
- /* matrix elements (array_deref) do not need special handling: */
- if (!element) {
- nir_deref_path_finish(&path);
- continue;
- }
+ nir_deref_path path;
+ nir_deref_path_init(&path, nir_src_as_deref(intrin->src[0]), NULL);
- /* remove existing var from uniform list: */
- exec_node_remove(&var->node);
- /* the _self_link() ensures we can remove multiple times, rather than
- * trying to keep track of what we have already removed:
- */
- exec_node_self_link(&var->node);
+ const struct gl_builtin_uniform_element *element = get_element(desc, &path);
- nir_variable *new_var = get_variable(state, &path, element);
+ /* matrix elements (array_deref) do not need special handling: */
+ if (!element) {
nir_deref_path_finish(&path);
+ return false;
+ }
- b->cursor = nir_before_instr(instr);
-
- nir_ssa_def *def = nir_load_var(b, new_var);
+ /* remove existing var from uniform list: */
+ exec_node_remove(&var->node);
+ /* the _self_link() ensures we can remove multiple times, rather than
+ * trying to keep track of what we have already removed:
+ */
+ exec_node_self_link(&var->node);
- /* swizzle the result: */
- unsigned swiz[NIR_MAX_VEC_COMPONENTS] = {0};
- for (unsigned i = 0; i < 4; i++) {
- swiz[i] = GET_SWZ(element->swizzle, i);
- assert(swiz[i] <= SWIZZLE_W);
- }
- def = nir_swizzle(b, def, swiz, intrin->num_components);
+ nir_variable *new_var = get_variable(b, &path, element);
+ nir_deref_path_finish(&path);
- /* and rewrite uses of original instruction: */
- assert(intrin->dest.is_ssa);
- nir_ssa_def_rewrite_uses(&intrin->dest.ssa, def);
+ b->cursor = nir_before_instr(instr);
- /* at this point intrin should be unused. We need to remove it
- * (rather than waiting for DCE pass) to avoid dangling reference
- * to remove'd var. And we have to remove the original uniform
- * var since we don't want it to get uniform space allocated.
- */
- nir_instr_remove(&intrin->instr);
+ nir_ssa_def *def = nir_load_var(b, new_var);
- progress = true;
+ /* swizzle the result: */
+ unsigned swiz[NIR_MAX_VEC_COMPONENTS] = {0};
+ for (unsigned i = 0; i < 4; i++) {
+ swiz[i] = GET_SWZ(element->swizzle, i);
+ assert(swiz[i] <= SWIZZLE_W);
}
+ def = nir_swizzle(b, def, swiz, intrin->num_components);
- return progress;
-}
-
-static void
-lower_builtin_impl(lower_builtin_state *state, nir_function_impl *impl)
-{
- nir_builder_init(&state->builder, impl);
- state->mem_ctx = ralloc_parent(impl);
-
- bool progress = false;
- nir_foreach_block(block, impl) {
- progress |= lower_builtin_block(state, block);
- }
+ /* and rewrite uses of original instruction: */
+ assert(intrin->dest.is_ssa);
+ nir_ssa_def_rewrite_uses(&intrin->dest.ssa, def);
- if (progress)
- nir_remove_dead_derefs_impl(impl);
+ /* at this point intrin should be unused. We need to remove it
+ * (rather than waiting for DCE pass) to avoid dangling reference
+ * to remove'd var. And we have to remove the original uniform
+ * var since we don't want it to get uniform space allocated.
+ */
+ nir_instr_remove(&intrin->instr);
- nir_metadata_preserve(impl, nir_metadata_block_index |
- nir_metadata_dominance);
+ return true;
}
void
st_nir_lower_builtin(nir_shader *shader)
{
- lower_builtin_state state;
- state.shader = shader;
- nir_foreach_function(function, shader) {
- if (function->impl)
- lower_builtin_impl(&state, function->impl);
- }
+ if (nir_shader_instructions_pass(shader, lower_builtin_instr,
+ nir_metadata_block_index |
+ nir_metadata_dominance, NULL))
+ nir_remove_dead_derefs(shader);
}
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