Mesa (main): vc4: disable GLSL IR loop unrolling

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue May 17 02:41:47 UTC 2022


Module: Mesa
Branch: main
Commit: 77392e49833e1c5efbbe8251abef5f3f9f11b458
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=77392e49833e1c5efbbe8251abef5f3f9f11b458

Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Mon May 16 16:41:48 2022 +1000

vc4: disable GLSL IR loop unrolling

NIR loop unrolling is already enabled so just let it do its job.

Reviewed-by: Emma Anholt <emma at anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>

---

 src/gallium/drivers/vc4/vc4_screen.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index fe1425894ec..5bd4e35d502 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -312,7 +312,6 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen,
         case PIPE_SHADER_CAP_SUPPORTED_IRS:
                 return 1 << PIPE_SHADER_IR_NIR;
         case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
-                return 32;
         case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
         case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
         case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:



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