Mesa (main): radv/ci: Skip slow/crashing ray tracing tests

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue May 24 08:52:34 UTC 2022


Module: Mesa
Branch: main
Commit: 72910242a6a741c62b2ce4f4a547b977b0ca89d8
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=72910242a6a741c62b2ce4f4a547b977b0ca89d8

Author: Konstantin Seurer <konstantin.seurer at gmail.com>
Date:   Tue May 10 09:01:29 2022 +0200

radv/ci: Skip slow/crashing ray tracing tests

In preparation to enable ray queries by default.
This is also useful for testing ray tracing
pipeline changes with vk-cts-image.

Signed-off-by: Konstantin Seurer <konstantin.seurer at gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16007>

---

 src/amd/ci/radv-hawaii-aco-fails.txt |  4 ++++
 src/amd/ci/radv-skips.txt            | 29 +++++++++++++++++++++++++++++
 2 files changed, 33 insertions(+)

diff --git a/src/amd/ci/radv-hawaii-aco-fails.txt b/src/amd/ci/radv-hawaii-aco-fails.txt
index db199f55af1..4d24b2bbb82 100644
--- a/src/amd/ci/radv-hawaii-aco-fails.txt
+++ b/src/amd/ci/radv-hawaii-aco-fails.txt
@@ -1 +1,5 @@
 dEQP-VK.glsl.builtin.precision_double.determinant.compute.mat3,Fail
+
+# Those cases crash in spirv to nir.
+dEQP-VK.ray_query.advanced.using_wrapper_function.comp.triangles,Crash
+dEQP-VK.ray_query.advanced.using_wrapper_function.comp.aabbs,Crash
diff --git a/src/amd/ci/radv-skips.txt b/src/amd/ci/radv-skips.txt
index f0739145ba4..c2241532e4f 100644
--- a/src/amd/ci/radv-skips.txt
+++ b/src/amd/ci/radv-skips.txt
@@ -14,3 +14,32 @@ dEQP-VK.api.driver_properties.conformance_version
 # Exclude these tests because they randomly hang on Navi10 and randomly fail on
 # Navi21
 dEQP-VK.renderpass2.depth_stencil_resolve.*_samplemask
+
+# Those cases take very long.
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1048576_1
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_1048576
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_65536_1_1
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_65536_1
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_65536
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_4096_4_4
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4096_4
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4_4096
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_65536_4
+dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4_65536
+
+dEQP-VK.ray_tracing_pipeline.large_shader_set.*.4096
+
+dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_AABB
+dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_tri
+
+# Those cases take very long and hang the gpu.
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_11
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_12
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_13
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_14
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_15
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_11
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_12
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_13
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_14
+dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_15



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