[Mesa-dev] [Bug 29351] Segfaults in glCompileShader since 566430

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 2 07:54:26 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29351

--- Comment #2 from Cedric Vivier <cedricv at neonux.com> 2010-08-02 07:54:26 PDT ---
(In reply to comment #1)
> Please try a clean rebuild.

I discussed with Vinson who suggested the same, this made me realize that I was
building with clang... as I've been experimenting with it for quite some time
without problems I forgot Mesa was built with it on my experimental setup.

So the issue is probably triggered by a Clang bug, or perhaps but very unlikely
a gcc bug.

Should I close the bug now as Clang is not supposed to be supported (I think?)
or keep it open while I've not yet investigated the real underlying issue ?

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