[Mesa-dev] [PATCH-RFC] draw: Rewrite primitive decomposer
Chia-I Wu
olvaffe at gmail.com
Thu Aug 5 09:51:57 PDT 2010
On Thu, Aug 5, 2010 at 3:20 AM, Zack Rusin <zackr at vmware.com> wrote:
>> With GS, the order of the vertices of a primitive becomes significant. We
>> can no longer permute the vertices to support flatshade_first (at least,
>> not before GS runs).
> Awesome stuff. Thanks for looking into this. I'd commit that patch and we'll
> abstract it under some settable "use d3d or gl rules" flag for draw - we'll
Yeah, that should be a settable flag. But we should then support
flatshade_first somewhere else.
The GL rule is last vertex last for each primitive. The D3D rule is first
vertex first. My idea is to have draw_decompose_tmp.h use a local variable,
last_vertex_last, to select the rules. In draw_gs_tmp.h and
draw_so_emit_tmp.h, last_vertex_last is TRUE when the new settable flags is
TRUE. However, in draw_pt_decompse.h, where the rules no longer matter,
last_vertex_last is set to !(flatshade && flatshade_first).
As for draw_pt_vcache_tmp.h, I am considering removing it and make vcache look
more like varray except with index buffer buffer. I will try to work
out the idea soon.
> need it for clipping anyway.
For clipping?
--
olv at LunarG.com
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