[Mesa-dev] Merge of glsl2 branch to master
eric at anholt.net
Mon Aug 9 23:48:13 PDT 2010
On Mon, 09 Aug 2010 19:05:52 -0700, Ian Romanick <idr at freedesktop.org> wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> Tom Stellard wrote:
> > On Fri, Aug 06, 2010 at 03:24:50PM -0700, Ian Romanick wrote:
> >> -----BEGIN PGP SIGNED MESSAGE-----
> >> Hash: SHA1
> >> As of today the glsl2 branch has three piglit regressions WRT master,
> >> and there is only one crashing piglit tests. As before, we have tested
> >> swrast and i965. For master I used commit 27041d7cb, and for glsl2 I
> >> used commit c234d0b2. The results are available at
> >> http://people.freedesktop.org/~idr/results/. The regressed tests cases are:
> >> * draw_buffers-05.vert - As mentioned previously, the spec is ambiguous
> >> and Nvidia and AMD produce different results for this test. Until the
> >> spec ambiguity is resolved, I don't care about this failure.
> >> * glsl1-texcoord varying - This test accesses gl_TexCoord using a
> >> non-constant index without dimensioning the array. The new compiler
> >> correctly rejects this shader. Nvidia accepts it, but I believe they're
> >> going outside the spec (which they do a lot). I haven't tested this on
> >> AMD or Apple yet. Is this shader from an application? We've changed the
> >> test in piglit commit c6146f121, but I think it still isn't quite right.
> >> * fbo-drawbuffers-maxtargets - Fails on i965 because we don' have loop
> >> unrolling in the compiler or good array handling in the driver. We'll
> >> get loop unolling in the compiler first. Proper array handling will
> >> come to the driver once we move away from using Mesa IR.
> >> I propose that we merge master to glsl2 on *Friday, August 13th* (one
> >> week from today). Barring unforeseen issues, I propose that we merge
> >> glsl2 to master on *Monday, August 16th*.
> > Here is a summary of the piglit regressions on r300g (with an r500 card)
> Thanks for the reply! I was starting to wonder if my message went to
> /dev/null. :)
> > These fail because r300 does not implement the SSG opcode:
> > glsl1-acos(vec4) function
> > glsl1-asin(vec4) function
> > glsl1-atan(vec4) function
> > glsl-fs-asin
> > glsl-fs-atan-1
> > glsl-fs-sign
> > glsl-vs-sign
> "Set sign". It's in NV_vertex_program2 (and 3) and NV_gpu_program4.
> * SSG: Adds a new "set sign" operation, which produces a vector holding
> negative one for negative components, zero for components with a value
> of zero, and positive one for positive components. Equivalent results
> could be achieved (less efficiently) in NV_vertex_program with
> multiple SLT, SGE, and arithmetic instructions.
> We can either add a lowering pass to break ir_unop_sign into more
> primitive operations, or drivers can implement the opcode. I don't have
> a strong opinion here.
> > This one fails because r300 does not implement the DP2 opcode:
> > glsl-fs-dot-vec2
> Can r300 do a DP2? I looked at the i915 documentation, and we can
> implement it there using a DP2A. We can't do a lowering pass for this
> one, but we could have a flag to cause a different sequence to be
> generated. In that case, it may actually be better to just do it in the
> > These fail because r300 does not implement the CONT opcode:
> > glsl1-for-loop with continue
> > glsl1-while-loop with continue
> These should be fixed once loop unrolling is implemented.
> > This one was fixed in master after master was merged into glsl2:
> > glsl1-discard statement in for loop
> > Not sure why this fails yet:
> > glsl-fs-loop-nested
> This might also be unrolling related. Some more data would be good.
> > These fail on both r300g and llvmpipe with this error:
> > tgsi/tgsi_ureg.c:746:ureg_emit_src: Assertion `src.File != TGSI_FILE_OUTPUT' failed.
> > glsl-orangebook-ch06-bump
> > glsl-deadcode-varying
> I guess that hardware can't read back outputs that have been written?
> Ugh. I'm not sure what to do about that one. Maybe a lowering pass to
> generate writes to a shadow copy that can be read?
The previous compiler called _mesa_remove_output_reads unconditionally,
while the new compiler doesn't. This should be left up to the backend
in my opinion, so perhaps a little flag like Shader.EmitNoIfs and
friends for r300g to set for now to call this for the Mesa IR generation
would be a good solution.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 197 bytes
Desc: not available
More information about the mesa-dev