[Mesa-dev] [PATCH 2/3] gallium: use unnormalized coords internally for NPOT textures

Luca Barbieri luca at luca-barbieri.com
Wed Aug 11 04:44:46 PDT 2010


Currently Gallium internals always use normalized coordinates to
access textures.

However, for NPOT textures on hardware without ARB_texture_non_power_of_two
support (e.g. nv30) this can trigger a software fallback or even not be
supported at all.

Hence, this change adds support for both kinds of normalization.
---
 src/gallium/auxiliary/util/u_blit.c    |   38 +++++++++++++++++++------
 src/gallium/auxiliary/util/u_blitter.c |   48 ++++++++++++++++++++-----------
 2 files changed, 60 insertions(+), 26 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 97fa99e..315006c 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -296,6 +296,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
    unsigned offset;
    boolean overlap;
    float s0, t0, s1, t1;
+   boolean normalized;
 
    assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
           filter == PIPE_TEX_MIPFILTER_LINEAR);
@@ -335,7 +336,6 @@ util_blit_pixels_writemask(struct blit_state *ctx,
       return;
    }
 
-
    /* Create a temporary texture when src and dest alias or when src
     * is anything other than a 2d texture.
     * XXX should just use appropriate shader to access 1d / 3d slice / cube face,
@@ -379,6 +379,8 @@ util_blit_pixels_writemask(struct blit_state *ctx,
       texTemp.height0 = srcH;
       texTemp.depth0 = 1;
       texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
+      if(!util_is_pot(srcW) || !util_is_pot(srcH))
+         texTemp.flags |= PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT;
 
       tex = screen->resource_create(screen, &texTemp);
       if (!tex)
@@ -392,10 +394,19 @@ util_blit_pixels_writemask(struct blit_state *ctx,
                                  src_tex, srcsub, srcLeft, srcTop, srcZ0, /* src */
                                  srcW, srcH);     /* size */
 
-      s0 = 0.0f; 
-      s1 = 1.0f;
-      t0 = 0.0f;
-      t1 = 1.0f;
+      normalized = !(tex->flags & PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);
+      if(normalized) {
+         s0 = 0.0f;
+         s1 = 1.0f;
+         t0 = 0.0f;
+         t1 = 1.0f;
+      }
+      else {
+         s0 = 0;
+         s1 = srcW;
+         t0 = 0;
+         t1 = srcH;
+      }
 
       u_sampler_view_default_template(&sv_templ, tex, tex->format);
       sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ);
@@ -415,10 +426,18 @@ util_blit_pixels_writemask(struct blit_state *ctx,
          return;
       }
 
-      s0 = srcX0 / (float)(u_minify(sampler_view->texture->width0, srcsub.level));
-      s1 = srcX1 / (float)(u_minify(sampler_view->texture->width0, srcsub.level));
-      t0 = srcY0 / (float)(u_minify(sampler_view->texture->height0, srcsub.level));
-      t1 = srcY1 / (float)(u_minify(sampler_view->texture->height0, srcsub.level));
+      s0 = srcX0;
+      s1 = srcX1;
+      t0 = srcY0;
+      t1 = srcY1;
+      normalized = !(sampler_view->texture->flags & PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);
+      if(normalized)
+      {
+         s0 /= (float)(u_minify(sampler_view->texture->width0, srcsub.level));
+         s1 /= (float)(u_minify(sampler_view->texture->width0, srcsub.level));
+         t0 /= (float)(u_minify(sampler_view->texture->height0, srcsub.level));
+         t1 /= (float)(u_minify(sampler_view->texture->height0, srcsub.level));
+      }
    }
 
 
@@ -450,6 +469,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
    cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
 
    /* sampler */
+   ctx->sampler.normalized_coords = normalized;
    ctx->sampler.min_img_filter = filter;
    ctx->sampler.mag_img_filter = filter;
    /* we've limited this already with the sampler view but you never know... */
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index b5b86b7..da713a9 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -92,7 +92,7 @@ struct blitter_context_priv
    void *velem_state;
 
    /* Sampler state for clamping to a miplevel. */
-   void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
+   void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];
 
    /* Rasterizer state. */
    void *rs_state;
@@ -271,7 +271,7 @@ void util_blitter_destroy(struct blitter_context *blitter)
       if (ctx->fs_col[i])
          pipe->delete_fs_state(pipe, ctx->fs_col[i]);
 
-   for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
+   for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)
       if (ctx->sampler_state[i])
          pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
 
@@ -417,16 +417,26 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,
    }
 }
 
-static void get_normalized_texcoords(struct pipe_resource *src,
+static void get_texcoords(struct pipe_resource *src,
                                      struct pipe_subresource subsrc,
                                      unsigned x1, unsigned y1,
                                      unsigned x2, unsigned y2,
-                                     float out[4])
+                                     boolean normalized, float out[4])
 {
-   out[0] = x1 / (float)u_minify(src->width0,  subsrc.level);
-   out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
-   out[2] = x2 / (float)u_minify(src->width0,  subsrc.level);
-   out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
+   if(normalized)
+   {
+      out[0] = x1 / (float)u_minify(src->width0,  subsrc.level);
+      out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
+      out[2] = x2 / (float)u_minify(src->width0,  subsrc.level);
+      out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
+   }
+   else
+   {
+      out[0] = x1;
+      out[1] = y1;
+      out[2] = x2;
+      out[3] = y2;
+   }
 }
 
 static void set_texcoords_in_vertices(const float coord[4],
@@ -454,7 +464,7 @@ static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
    unsigned i;
    float coord[4];
 
-   get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);
+   get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
    set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
 
    for (i = 0; i < 4; i++) {
@@ -489,7 +499,7 @@ static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
    float coord[4];
    float st[4][2];
 
-   get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);
+   get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
    set_texcoords_in_vertices(coord, &st[0][0], 2);
 
    util_map_texcoords2d_onto_cubemap(subsrc.face,
@@ -523,7 +533,7 @@ static void blitter_draw_quad(struct blitter_context_priv *ctx)
 
 static INLINE
 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
-                                 int miplevel)
+                                 int miplevel, boolean normalized)
 {
    struct pipe_context *pipe = ctx->base.pipe;
    struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
@@ -531,18 +541,19 @@ void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
    assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
 
    /* Create the sampler state on-demand. */
-   if (!ctx->sampler_state[miplevel]) {
+   if (!ctx->sampler_state[miplevel * 2 + normalized]) {
       sampler_state->lod_bias = miplevel;
       sampler_state->min_lod = miplevel;
       sampler_state->max_lod = miplevel;
+      sampler_state->normalized_coords = normalized;
 
-      ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
+      ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe,
                                                                 sampler_state);
    }
 
    /* Return void** so that it can be passed to bind_fragment_sampler_states
     * directly. */
-   return &ctx->sampler_state[miplevel];
+   return &ctx->sampler_state[miplevel * 2 + normalized];
 }
 
 static INLINE
@@ -716,6 +727,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,
    struct pipe_sampler_view viewTempl, *view;
    unsigned bind;
    boolean is_stencil, is_depth;
+   boolean normalized;
 
    /* Give up if textures are not set. */
    assert(dst && src);
@@ -787,6 +799,8 @@ void util_blitter_copy_region(struct blitter_context *blitter,
       fb_state.zsbuf = 0;
    }
 
+   normalized = !(src->flags & PIPE_RESOURCE_FLAG_UNNORMALIZED_COORDS_HINT);
+
    /* Initialize sampler view. */
    u_sampler_view_default_template(&viewTempl, src, src->format);
    view = pipe->create_sampler_view(pipe, src, &viewTempl);
@@ -795,7 +809,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,
    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
    pipe->bind_vs_state(pipe, ctx->vs_tex);
    pipe->bind_fragment_sampler_states(pipe, 1,
-                                      blitter_get_sampler_state(ctx, subsrc.level));
+                                      blitter_get_sampler_state(ctx, subsrc.level, normalized));
    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
    pipe->set_fragment_sampler_views(pipe, 1, &view);
    pipe->set_framebuffer_state(pipe, &fb_state);
@@ -809,8 +823,8 @@ void util_blitter_copy_region(struct blitter_context *blitter,
          {
             /* Set texture coordinates. */
             float coord[4];
-            get_normalized_texcoords(src, subsrc, srcx, srcy,
-                                     srcx+width, srcy+height, coord);
+            get_texcoords(src, subsrc, srcx, srcy,
+                                     srcx+width, srcy+height, normalized, coord);
 
             /* Draw. */
             blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
-- 
1.7.0.4



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