[Mesa-dev] Merge criteria for glsl2 branch
keithw at vmware.com
Wed Aug 11 07:25:53 PDT 2010
On Wed, 2010-07-21 at 18:53 -0700, Ian Romanick wrote:
> One of the items on the TODO list is proper support for GLSL ES. That
> work won't happen until the last couple weeks of August, so I don't
> think any sort of ES testing is suitable merge criteria. Unless, of
> course, the tests in question should also work on desktop GLSL.
> We haven't and, for all practical purposes, can't test with Gallium
I think I'm going to have to ask you to broaden your horizons a little
on this. There's no reason at all you can't be testing softpipe or
llvmpipe, and these are much better vehicles for shader-related testing
than swrast will ever be.
I can't see any reason to be making this sort of statement when there
are a choice of two software rasterizers you can look at. It's not like
we're talking about some out-of-tree component - you already have the
code, you just have to build it and drop it into your testing.
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