[Mesa-dev] Merge of glsl2 branch to master
Brian Paul
brianp at vmware.com
Wed Aug 11 14:42:21 PDT 2010
It looks like function prototypes aren't handled properly.
I've added a new piglit test for this:
$ bin/shader_runner tests/shaders/glsl-function-prototype.shader_test
-auto
GLSL2 error: 0:3(1): error: empty declaration list
Failed to compile FS: 0:3(1): error: empty declaration list
PIGLIT: {'result': 'fail' }
It's important that this gets fixed before the merge. Thanks.
-Brian
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