[Mesa-dev] [Bug 29540] New: [glsl2] problem with vertex attribute locations and draw-time validation
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 12 15:25:03 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29540
Summary: [glsl2] problem with vertex attribute locations and
draw-time validation
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: brian.e.paul at gmail.com
I'm still digging into this one but I want to file the bug now.
Something's different in the new compiler with respect to the layout/allocation
of generic vertex attributes. glGetAttribLocation() is returning different
values than before.
The check at api_validate.c:124 is failing with some shaders so drawing becomes
a no-op. If I disable the array enable checks the rendering appears as it
should. I'm actually not 100% sure that the check there is correct. I need to
review the GL specs.
I don't have a small test case for this yet.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the mesa-dev
mailing list