[Mesa-dev] draw: Replace varray and vcache by vsplit
Chia-I Wu
olvaffe at gmail.com
Fri Aug 13 07:46:05 PDT 2010
On Fri, Aug 13, 2010 at 10:14 PM, Keith Whitwell <keithw at vmware.com> wrote:
> On Fri, 2010-08-13 at 07:04 -0700, Chia-I Wu wrote:
>> Hi,
>>
>> There are two primitive transformations in gallium draw module. In
>> varray, primitives are "split"ted. When a primitive has more vertices
>> than the middle end can handle, varray splits the primitive and calls
>> the middle end multiple times.
>>
>> In vcache, primitives are "decompose"d. More advanced primitives are
>> decomposed into one of point, line(_adj), or triangle(_adj).
>> Similarly, vcache may call the middle end multiple times to flush its
>> internal buffer. In some cases, vcache passes the primitves through
>> without decomposing nor splitting, as can be seen in vcache_check_run.
>>
>> The issue with vcache is that it has to decompose a primitive
>> differently depending on the provoking convention, as explained in
>>
>> http://lists.freedesktop.org/archives/mesa-dev/2010-August/001797.html
>>
>> It becomes a problem when GS is active.
>>
>> My proposal is to make vcache split instead of decompose. Because
>> varray only splits and vcache has a pass-through path, the rest of the
>> workflow already has to support all primitive types. Switching from
>> decompose to split does not require a big change to the rest of the
>> workflow.
>>
>> But then vcache will look a lot like varray, only with indexed
>> primitive support. It leads me to a new frontend that replaces both
>> varray and vcache: vsplit
>>
>> http://cgit.freedesktop.org/~olv/mesa/log/?h=draw-vsplit
>>
>> vsplit is based on varray. It uses some code from vcache to support
>> indexed primitives. When vcache decomposes, there are flags being set
>> to indicate that if the stipple counter should be reset or if some
>> edge of a triangle should be omitted in unfilled mode. The segments
>> of a splitted primitive have flags for similar purposes too:
>>
>> DRAW_SPLIT_AFTER More segments to come after this one
>> DRAW_SPLIT_BEFORE There are preceding segments
>>
>> These flags are set by vsplit and the middle ends pass them to the
>> other stages. Therefore, the run methods of middle ends are augmented
>> to take the flags.
>>
>> To summarize, vsplit
>>
>> - fixes GS when (flatshade && flatshade_first) is on
>> - never sends more vertices than the middle end claims to handle
>> - is faster than vcache: split instead of decompose, no get_elt
>> calls
>> - no longer uses the higher bits of draw_elts for stipple/edge flags
>>
>> Suggestions?
>
>
> Hi - I haven't looked at the patches yet, but a couple of questions:
>
> How does this interact with the draw_pipe_* code - which requires
> decomposed primitives?
draw_pipe.c decomposes the primitives. It is there before because it
has to support varray and vcache_check_run which do not decompose.
> How does this cope with indexed rendering where the vertex buffers
> themselves are too large (for hardware or some other entity)? Eg.
> imagine the hardware could cope with up to 64k vertices, and you have a
> drawelements call randomly referencing vertices in range 0..128k ?
Vertex fetching happens in the middle end so the range of the indices
is not a problem. Though vsplit guarantees that it never calls the
middle end with more vertices than the middle end claims to support
(as returned by draw_pt_middle_end::prepare). The limit is usually
decidied by the size of the buffer for vertex emitting.
--
olv at LunarG.com
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