[Mesa-dev] [Bug 29490] [glsl2] Compiler generates reads from shader outputs

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 16 23:48:22 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29490

Eric Anholt <eric at anholt.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #2 from Eric Anholt <eric at anholt.net> 2010-08-16 23:48:20 PDT ---
commit 83baa8a6c5541829003bbffe1d2b8cee5a0263fd
Author: Marek Olšák <maraeo at gmail.com>
Date:   Mon Aug 16 01:53:30 2010 +0200

    st/mesa: remove output register reads inside shaders

    This is a GLSL2 regression fix.

(I don't think there are any other candidates for this: 965 is fine with it,
and radeon developers claimed to be OK with it).

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