[Mesa-dev] [Bug 29490] [glsl2] Compiler generates reads from shader outputs
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Aug 16 23:48:22 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29490
Eric Anholt <eric at anholt.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #2 from Eric Anholt <eric at anholt.net> 2010-08-16 23:48:20 PDT ---
commit 83baa8a6c5541829003bbffe1d2b8cee5a0263fd
Author: Marek Olšák <maraeo at gmail.com>
Date: Mon Aug 16 01:53:30 2010 +0200
st/mesa: remove output register reads inside shaders
This is a GLSL2 regression fix.
(I don't think there are any other candidates for this: 965 is fine with it,
and radeon developers claimed to be OK with it).
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the mesa-dev
mailing list