[Mesa-dev] [Bug 26224] [GLSL] Cannot get location of a uniform struct member
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 17 08:41:02 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=26224
Eric Anholt <eric at anholt.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #2 from Eric Anholt <eric at anholt.net> 2010-08-17 08:41:02 PDT ---
I think your struct issues should be fixed with the glsl2 merge to Mesa master.
Also, I stuffed your two shaders at the bottom into a shader_runner test, and
it came out fine (after fixing the vec3 constructor to actually have 3
arguments). So this should be fixed now.
If you've got issues with structure usage still, could you make a piglit
shader_runner test for it?
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the mesa-dev
mailing list