[Mesa-dev] [Bug 26224] [GLSL] Cannot get location of a uniform struct member

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 17 08:41:02 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=26224

Eric Anholt <eric at anholt.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #2 from Eric Anholt <eric at anholt.net> 2010-08-17 08:41:02 PDT ---
I think your struct issues should be fixed with the glsl2 merge to Mesa master.
 Also, I stuffed your two shaders at the bottom into a shader_runner test, and
it came out fine (after fixing the vec3 constructor to actually have 3
arguments).  So this should be fixed now.

If you've got issues with structure usage still, could you make a piglit
shader_runner test for it?

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