[Mesa-dev] [Bug 16854] GLSL function call at global scope causes SEGV
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 17 08:54:53 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=16854
Eric Anholt <eric at anholt.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #3 from Eric Anholt <eric at anholt.net> 2010-08-17 08:54:52 PDT ---
Other than the implicit conversion, glsl2 is fine with this.
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