[Mesa-dev] [Bug 24553] shader compilation times explode when using more () pairs
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 17 09:09:49 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=24553
Eric Anholt <eric at anholt.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #2 from Eric Anholt <eric at anholt.net> 2010-08-17 09:09:49 PDT ---
glsl2 is merged, and parsing is nice and fast now.
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