[Mesa-dev] gallium & texture rectangles

Corbin Simpson mostawesomedude at gmail.com
Wed Aug 18 16:56:57 PDT 2010


Xorg, at least, should be able to get by with only rects; just gotta write
the code.

Sending from a mobile, pardon the brevity. ~ C.

On Aug 18, 2010 4:55 PM, "Luca Barbieri" <luca at luca-barbieri.com> wrote:
> Pushed a new version that had no piglit regressions on nv30, softpipe
> and "softpipe without NPOT".
>
> Vega, Xorg, EGL and WGL still require PIPE_CAP_NPOT_TEXTURES to work
> properly, but this can be fixed later if desired.
>
> It should hopefully have a decent chance of being correct or nearly so
> at least if PIPE_CAP_NPOT_TEXTURES is supported, or if only OpenGL
> with DRI is used in case it isn't supported.
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> mesa-dev at lists.freedesktop.org
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