[Mesa-dev] [Bug 25994] [GM45][GLSL] 'return' statement in vertex shader unsupported
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Aug 18 21:47:09 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=25994
Eric Anholt <eric at anholt.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[GM45][GLSL] 'return' |[GM45][GLSL] 'return'
|statement in vertex shader |statement in vertex shader
|may cause GPU hang |unsupported
Severity|major |normal
--- Comment #14 from Eric Anholt <eric at anholt.net> 2010-08-18 21:47:09 PDT ---
I've added glsl-vs-main-return and glsl-fs-main-return to piglit to test the
return from main() behavior. This is the first time I've seen that used in a
shader. The 965 driver in mesa master now rejects these shaders until we get
the codegen fixed up to handle it, so it won't hang.
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