[Mesa-dev] [Bug 29683] New: [glsl] Yo frankie misrenders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 19 22:35:47 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29683

           Summary: [glsl] Yo frankie misrenders
           Product: Mesa
           Version: git
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa-dev at lists.freedesktop.org
        ReportedBy: rubenf3000 at gmail.com


With the new GLSL compiler, the free game "Yo Frankie", run using the Blender
Game Engine, renders incorrectly (not a regression, the old compiler was even
worse). It renders correctly with the proprietary driver, though.

It also takes a long time to compile the shaders - up to two minutes in an
intel core duo 1800.

Graphics Card: ATI Technologies Inc RV505 [Radeon X1550 64-bit]
CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM
Linux kernel 2.6.34, libdrm 2.4.21

Steps to reproduce:
sudo apt-get install blender  # Install the Blender Game Engine
wget http://download.blender.org/apricot/yofrankie_1_1b_bge.zip  # Download the
game
unzip yofrankie_1_1b_bge.zip
cd yofrankie_1_1b_bge
blenderplayer levels/start_menu.blend
Enable shaders, and play

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.


More information about the mesa-dev mailing list