[Mesa-dev] [Bug 29741] New: [glsl] wine with GLSL renders incompletely or not at all
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 22 16:26:30 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29741
Summary: [glsl] wine with GLSL renders incompletely or not at
all
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: rubenf3000 at gmail.com
Altough not giving any compilation errors now, most GLSL shaders generated by
wine fail to render correctly.
In some applications/games, some objects are shown, others aren't. In some
games, nothing is rendered at all.
Testing a revision of git previous to the glsl2 merge, I found that this bug
happened exactly the same with the old GLSL compiler; this suggests that the
problem might not be the compiler per se, but the r300g driver executing the
resulting assembly incorrectly. The fact that the games render correctly with
the LLVMpipe software renderer seems to confirm this.
Graphics Card: ATI Technologies Inc RV505 [Radeon X1550 64-bit]
CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM
Linux kernel 2.6.34, libdrm 2.4.21
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