[Mesa-dev] [Bug 29737] Coldest: assertion failure when compiling shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Aug 22 18:36:03 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29737

Eric Anholt <eric at anholt.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #1 from Eric Anholt <eric at anholt.net> 2010-08-22 18:36:03 PDT ---
Thanks.  I cut the shader down to the minimum code to reproduce, and it was
pretty simple:

commit dad8f7a19c8819a6b9f02ef9059384ca09c4ac42
Author: Eric Anholt <eric at anholt.net>
Date:   Sun Aug 22 18:28:47 2010 -0700

    glsl-constant-folding-call-1: New test for bug #29737.

commit 137b8397fa5cc5d70e86a4b14d6be9326340f584
Author: Eric Anholt <eric at anholt.net>
Date:   Sun Aug 22 18:25:55 2010 -0700

    glsl: Don't tree-graft in an expression in place of a function outval.

    Fixes: glsl-constant-folding-call-1 (bug #29737)

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