[Mesa-dev] [Bug 29737] Coldest: assertion failure when compiling shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Aug 22 18:36:03 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29737
Eric Anholt <eric at anholt.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #1 from Eric Anholt <eric at anholt.net> 2010-08-22 18:36:03 PDT ---
Thanks. I cut the shader down to the minimum code to reproduce, and it was
pretty simple:
commit dad8f7a19c8819a6b9f02ef9059384ca09c4ac42
Author: Eric Anholt <eric at anholt.net>
Date: Sun Aug 22 18:28:47 2010 -0700
glsl-constant-folding-call-1: New test for bug #29737.
commit 137b8397fa5cc5d70e86a4b14d6be9326340f584
Author: Eric Anholt <eric at anholt.net>
Date: Sun Aug 22 18:25:55 2010 -0700
glsl: Don't tree-graft in an expression in place of a function outval.
Fixes: glsl-constant-folding-call-1 (bug #29737)
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