[Mesa-dev] [Bug 29718] glsl2: failing to compile a conditional assignment to gl_Position

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 23 17:56:23 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29718

Ian Romanick <idr at freedesktop.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |NOTOURBUG

--- Comment #1 from Ian Romanick <idr at freedesktop.org> 2010-08-23 17:56:23 PDT ---
There's a funny (read: non-ASCII) character in that shader between the ">" and
the "0" in the if-statement's condition.  Replacing that with a space made the
problem go away.

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