[Mesa-dev] [Bug 29718] glsl2: failing to compile a conditional assignment to gl_Position
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Aug 23 17:56:23 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29718
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |NOTOURBUG
--- Comment #1 from Ian Romanick <idr at freedesktop.org> 2010-08-23 17:56:23 PDT ---
There's a funny (read: non-ASCII) character in that shader between the ">" and
the "0" in the if-statement's condition. Replacing that with a space made the
problem go away.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the mesa-dev
mailing list