[Mesa-dev] Mesa (master): r300g: fix gl_PointCoord

Luca Barbieri luca at luca-barbieri.com
Wed Aug 25 08:23:14 PDT 2010

More concretely, as far as I can tell, the issue is that a fragment
program reading both gl_PointCoord and gl_TexCoord[0] will get both
translated to reads from GENERIC[0], which is broken unless the
GL/GLSL restrict this somehow.

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