[Mesa-dev] [Bug 13753] Numerous bugs in GLSL uniform handling
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Aug 25 12:47:55 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=13753
Eric Anholt <eric at anholt.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #12 from Eric Anholt <eric at anholt.net> 2010-08-25 12:47:55 PDT ---
I think these are all fixed now. At least GetActiveUniform and count > 1 should
be fine, and I think shaderAPI is testing attribute types.
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