[Mesa-dev] [Bug 13753] Numerous bugs in GLSL uniform handling

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 25 12:47:55 PDT 2010


Eric Anholt <eric at anholt.net> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #12 from Eric Anholt <eric at anholt.net> 2010-08-25 12:47:55 PDT ---
I think these are all fixed now. At least GetActiveUniform and count > 1 should
be fine, and I think shaderAPI is testing attribute types.

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