[Mesa-dev] [Bug 29844] New: (7.8.2) glGetActiveUniform incorrectly handles structs in shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 27 13:19:23 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29844
Summary: (7.8.2) glGetActiveUniform incorrectly handles structs
in shaders
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: vladimir at pobox.com
Given a struct in a shader, e.g.:
struct MyStruct {
float x;
float y;
};
uniform MyStruct u_struct;
glGetActiveUniform is supposed to enumerate "u_struct.x" and "u_struct.y"
separately. In Mesa 7.8.2, it only enumerates "u_struct".
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the mesa-dev
mailing list