[Mesa-dev] [Bug 29420] Amnesia / HPL2 RendererFeatTest - not rendering correctly
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Dec 2 06:34:38 PST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #8 from Edward Rudd <urkle at outoforder.cc> 2010-12-02 06:34:38 PST ---
Here is some updated info On what me and Hicham (of bug # 32045) have found.
What's happening now with the demo and release game is quite odd. On Hicham's
r300 based card his scenes are upside down, where as decals are rightside up.
(Hicham's screenshots)
http://img21.imageshack.us/i/amnesiascreenshot000.jpg/
http://img168.imageshack.us/i/amnesiascreenshot002.jpg/
Now from my (as the linux/mac developer for Frictionalgames) experience on
testing under F14 on an ATI HD 3000 (embedded card) is that some of the GLSL
refused to compile, where as Hicham did not have this issue. Because of that I
could not get anywhere to the point of recreating his "upside down scenes".
What is interesting though is that I installed an nvidia GTS 450 card later
that day and first ran it in pure mesa mode (albeit all software as nuvoue
doesn't support that card yet). And all of the GLSL compiled perfectly AND
everything rendered perfectly. Now it was at a snails pace at around 500ms to
1900ms per frame but it rendered:).
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