[Mesa-dev] [Bug 29420] Amnesia / HPL2 RendererFeatTest - not rendering correctly
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Dec 2 10:32:55 PST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29420
--- Comment #9 from Sven Arvidsson <sa at whiz.se> 2010-12-02 10:32:55 PST ---
Interesting. With a recent snapshot (git master from today) I get the same
problem (scenes upside down, decals okay) with r300g, softpipe, and llvmpipe.
If swrast is used (which is different from softpipe) the game does render fine.
Which confirms what you described.
I guess this is a bug in Gallium3D, but it's curious that Intel (which isn't
using Gallium) have (or at least had, I haven't rechecked since filing the bug)
a very similar problem.
The HD 3000 seems to be an r600 card, and that driver is TTBOMK not as complete
as r300g, which could be why it failed to run. You should be able to get
software rendering working with either softpipe or llvmpipe, see
http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/llvmpipe/README
Also, I just wanted to say that it's much appreciated to see one of the game
devs taking an interest in getting Amnesia running on free drivers! :-)
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