[Mesa-dev] gl_FragCoord / FBOs vs mesa/st

Brian Paul brianp at vmware.com
Thu Dec 2 18:31:30 PST 2010


On 12/02/2010 01:33 PM, Marek Olšák wrote:
> Hi,
>
> the attached patch fixes this gl_FragCoord madness. It uses a fragment
> shader constant to do the transformation and the constant is set
> transparently with other STATE_* constants in Mesa core. The changes are
> quite small. Please review.

Looks good to me.

Signed-off-by: Brian Paul <brianp at vmware.com>

Mark it as a candidate for 7.9 and cherry-pick it in a few days if 
there's no issues.

-Brian


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