[Mesa-dev] [Bug 29199] Using negation as an argument to a shader function sometimes negates twice

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Dec 14 17:26:29 PST 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29199

Ian Romanick <idr at freedesktop.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Platform|Other                       |All
             Status|NEW                         |RESOLVED
         Resolution|                            |WORKSFORME
          Component|Mesa core                   |glsl-compiler
         AssignedTo|mesa-dev at lists.freedesktop. |idr at freedesktop.org
                   |org                         |

--- Comment #2 from Ian Romanick <idr at freedesktop.org> 2010-12-14 17:26:29 PST ---
I added this test case to piglit, but it seems to pass with both i965 and
swrast.  It seems likely that this was fixed somewhere over the last 5 months,
but who knows which commit did it.

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