[Mesa-dev] [Bug 29199] Using negation as an argument to a shader function sometimes negates twice
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 14 17:26:29 PST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29199
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |All
Status|NEW |RESOLVED
Resolution| |WORKSFORME
Component|Mesa core |glsl-compiler
AssignedTo|mesa-dev at lists.freedesktop. |idr at freedesktop.org
|org |
--- Comment #2 from Ian Romanick <idr at freedesktop.org> 2010-12-14 17:26:29 PST ---
I added this test case to piglit, but it seems to pass with both i965 and
swrast. It seems likely that this was fixed somewhere over the last 5 months,
but who knows which commit did it.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the mesa-dev
mailing list