[Mesa-dev] [PATCH] Better GPU program optimization in Mesa front end
Tom Stellard
tstellar at gmail.com
Mon Jul 19 23:11:43 PDT 2010
On Mon, Jul 19, 2010 at 04:01:02PM -0700, Benjamin Segovia wrote:
> - Improved optimization of GPU programs. Now, swizzling is taken into account
> and swizzles are properly transformed while removing mov instructions.
> Removals of mov instructions are now much more effective
>
> - Analysis of control flows is still very primitive and far more too
> conservative. Shaders using a lot of branches will be less optimized than
> straightforward ones
>
> - Main things to do next is:
> * instruction merging like for example merging:
> mul a.x b.x c.x
> mul a.y b.y c.y
> mul a.z b.z c.z
> into
> mul a.xyz b.xyz c.xyz
> * register renaming to avoid some still unecessary movs
>
> - Tested with piglit. I run all the shaders and compare output from the new
> version with the old one. Also, run openarena, nexuiz and warsow. All games
> perfectly run and GPU code is clearly improved. Note that I only use my Intel
> Gen GPU for the backend. So everything was tested using classic Mesa with
> the Intel i965 driver.
Hi,
I tried this patch out with the r300 backend and it looks pretty good.
I didn't do very extensive testing or anything, but the code output from
the mesa compiler is much better.
I think the instruction merging will make a big difference
once you get it done. I've seen a lot of shaders like this one:
https://bugs.freedesktop.org/attachment.cgi?id=36940 from fdo bug #28860
that waste a lot of instructions doing single component moves.
Nice work!
-Tom
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