[Mesa-dev] [Bug 29164] New: [GLSL 1.20] invariant variable shouldn't be used before declaration
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jul 20 00:30:40 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29164
Summary: [GLSL 1.20] invariant variable shouldn't be used
before declaration
Product: Mesa
Version: git
Platform: All
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: gordon.jin at intel.com
piglit/tests/glslparsertest/glsl2/invariant-05.vert has been failed since
committed on July 1st, with either mesa master branch or glsl2 branch: It's
expected to be compiled fail, but it gets compiled successfully.
Tested on Piketon.
invariant-05.vert:
/* FAIL -
*
* From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
*
* "All uses of invariant must be at the global scope, and before any use
* of the variables being declared as invariant."
*/
#version 120
void main()
{
gl_Position = gl_Vertex;
}
invariant gl_Position;
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the mesa-dev
mailing list