[Mesa-dev] [PATCH] r600: Flip point sprite coordinates when rendering to an FBO.

Henri Verbeet hverbeet at gmail.com
Tue Jul 20 10:45:59 PDT 2010


This supersedes http://lists.freedesktop.org/archives/mesa-dev/2010-July/001442.html.
---
 src/mesa/drivers/dri/r600/r700_fragprog.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c b/src/mesa/drivers/dri/r600/r700_fragprog.c
index bf17a97..f9d84b6 100644
--- a/src/mesa/drivers/dri/r600/r700_fragprog.c
+++ b/src/mesa/drivers/dri/r600/r700_fragprog.c
@@ -587,7 +587,9 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
         SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_T, PNT_SPRITE_OVRD_Y_shift, PNT_SPRITE_OVRD_Y_mask);
         SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_0, PNT_SPRITE_OVRD_Z_shift, PNT_SPRITE_OVRD_Z_mask);
         SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_1, PNT_SPRITE_OVRD_W_shift, PNT_SPRITE_OVRD_W_mask);
-        if(ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
+        /* Like e.g. viewport and winding, point sprite coordinates are
+         * inverted when rendering to FBO. */
+        if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) == !ctx->DrawBuffer->Name)
             SETbit(r700->SPI_INTERP_CONTROL_0.u32All, PNT_SPRITE_TOP_1_bit);
         else
             CLEARbit(r700->SPI_INTERP_CONTROL_0.u32All, PNT_SPRITE_TOP_1_bit);
-- 
1.7.1



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