[Mesa-dev] [Bug 29199] New: Using negation as an argument to a shader function sometimes negates twice
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jul 21 11:40:04 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29199
Summary: Using negation as an argument to a shader function
sometimes negates twice
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: neil at linux.intel.com
In some situations (I'm not exactly sure what) if you use the unary negate
operator in one of the arguments to a function then Mesa generates opcodes
which do the negation twice (once in a MOV and once as part of a swizzle).
For example, something like this:
vec3 vec_a;
vec3 vec_b;
/* .... */
float result = dot(-vec_a, vec_b);
generates the following instructions:
MOV TEMP[1].xyz, TEMP[1].-x-y-z-w; <-- negation once with MOV
MOV (-1 -0 -0 -0)
DP3 TEMP[0].w, TEMP[1].-x-y-z-w, UNIFORM[1]; <-- negation again with swizzle
DP3 -1 = (1 0 0) . (-1 0 0)
Attached is a test for piglit.
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