[Mesa-dev] Stream output
Corbin Simpson
mostawesomedude at gmail.com
Mon Jun 7 11:53:48 PDT 2010
On Mon, Jun 7, 2010 at 11:43 AM, Zack Rusin <zackr at vmware.com> wrote:
> Dear friends,
>
> I'm a long lost prince of Nigeria and I'm writing to you with an incredible business offer. I have this gallium-stream-output branch which is worth $10000000 and I'm going to send it your mesa/master account for free! All you have to do is review it (and send me $20 to cover my transaction costs).
>
> In case of a successful completion of this transaction you'll be able to indulge all your senses with a plethora of amazing new words_combined_with_underscores. Some of my personal favorites include:
>
> struct pipe_stream_output_state
> {
> /**< number of the output buffer to insert each element into */
> int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
> /**< which register to grab each output from */
> int register_index[PIPE_MAX_SHADER_OUTPUTS];
> /**< TGSI_WRITEMASK signifying which components to output */
> ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
> /**< number of outputs */
> int num_outputs;
>
> /**< stride for an entire vertex, only used if all output_buffers
> * are 0 */
> unsigned stride;
> };
>
> which is the main stream output object and
>
> struct p_context {
> ...
> void * (*create_stream_output_state)(struct pipe_context *,
> const struct pipe_stream_output_state *);
> void (*bind_stream_output_state)(struct pipe_context *, void *);
> void (*delete_stream_output_state)(struct pipe_context*, void*);
> void (*set_stream_output_buffers)(struct pipe_context *,
> struct pipe_resource **buffers,
> int *offsets, /*array of offsets
> from the start of each
> of the buffers */
> int num_buffers);
> };
>
> There's also a short blurb about the whole thing in the official gallium docs, you can preview it at http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/source/context.rst?h=gallium-stream-out .
> If you have any concerns please let me know.
Ah, hello. I am going to university and working on a project. The
project is in C# and Java but I think that your project is like mine.
I would appreciate very much if you could email me the codes for your
project. My name is Corbin and I am in university. I do have several
questions though.
This is for vert feedback, not render-to-VBO, correct? Do we have a
list of HW that can do it? Is there a trivial way to emulate this on
older HW, or should those chipsets just use Draw?
Thank you very much for the docs. Looks good.
~ C.
--
When the facts change, I change my mind. What do you do, sir? ~ Keynes
Corbin Simpson
<MostAwesomeDude at gmail.com>
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