[Mesa-dev] Mesa devel requiring Python
José Fonseca
jfonseca at vmware.com
Sun May 2 08:17:38 PDT 2010
On Thu, 2010-04-29 at 09:50 -0700, Karl Schultz wrote:
>
>
> On Thu, Apr 29, 2010 at 9:54 AM, Brian Paul <brianp at vmware.com> wrote:
> Was: "Merging GLES1/2 to mesa/main"
>
> Chia-I Wu wrote:
> 2010/4/29 Kristian Høgsberg <krh at bitplanet.net>:
>
> Yeah, I noticed... I don't have a good
> answer. I guess core mesa
> doesn't generate on the fly because we don't
> want to require python as
> part of the build process(?) and also so that
> when we distribute mesa,
> all the files are in the tarball. I don't
> know if we can move to just
> generate everything, but we can always just
> generate the es1 and es2
> api files and commit them. That would solve
> the ordering issue you
> mention below too.
>
> I am not a fan of having generated sources in git, but
> I don't have a strong
> opinion here. Especially when I do not have a better
> solution :)
>
> Ideally, I would like to have python a requirement for
> developers. And those
> sources are generated when making a release tarball so
> that python is not a
> requirement for users.
>
> I'd be in favor of that (requiring Python to build Mesa).
> Afterall, it's already needed for building with SCons.
>
> Karl Schultz (if you're reading this), would this be hard to
> deal with on Windows with MSVC project files?
>
> Also note that we have some lex/yacc-generated files in Mesa
> too. I'd leave those as-is for now.
>
> -Brian
>
> It is probably doable. Visual Studio allows the specification of
> "pre-build" or "custom-build" steps that can include invoking any
> external commands. This is how the predefined shaders get built in
> 7.8. I'd just have to create the appropriate build steps to generate
> the required files. These build steps would presumably call a python
> executable with the name of the python script and parameters.
>
> The catch is that anyone wanting to build this would need to install
> python on the Windows box. I see (and have installed) ActivePython
> 2.6.5.12 from activestate.com. I suppose that there may be other
> choices. But installing this package adds the Python binaries to the
> users PATH, which may help avoid needing to have the user config the
> build step to locate Python.
>
> The only downside I see is the new requirement of installing Python
> for people using the Visual Studio. I don't regard that as a
> show-stopper, IMHO.
>
> What version of Python is needed to run these build scripts? Are
> there any other prerequisites?
I just realized it's not just vanilla python. The GL API code generation
requires python-libxml2 . http://users.skynet.be/sbi/libxml-python/ .
Jose
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