[Mesa-dev] RFC: reworked Gallium provoking vertex code
Keith Whitwell
keithw at vmware.com
Wed May 5 12:13:24 PDT 2010
On Wed, 2010-05-05 at 20:12 +0100, Keith Whitwell wrote:
> Brian,
>
> My understanding is that gallium has chosen to simplfy itself slightly
> and treat quad rasterization as always following GL flatshading
> conventions. Does/could your change follow that convention?
Ugh, I couldn't tell from reading the patch, but you've explained it in
your comments... never mind...
Keith
> Keith
>
> On Wed, 2010-05-05 at 11:34 -0700, Brian Paul wrote:
> > Commit ddb0e18f6c5582d4d2cc59ffd16ad9c4639ed059 changed some of the
> > draw module code relating to provoking vertex. The change was in the
> > right direction, but incomplete (and broke the glean clipFlat test).
> >
> > The attached patch reworks the provoking vertex code and fixes the
> > regressions.
> >
> > This is a bit complicated, but it builds on two principles:
> >
> > 1. When the gallium driver draws a triangle, it always follows the
> > current provoking vertex convention.
> >
> > 2. Whenever any per-triangle function is called in the draw pipeline,
> > it always follows the current provoking vertex convention.
> >
> > Assuming those two things, the other changes build logically on top of
> > that.
> >
> > Since gallium does not support first provoking vertex for quads or
> > quad strips, when we decompose those into triangles we have to obey
> > rules 1&2 above. So, now there are separate QUAD_FIRST_PV and
> > QUAD_LAST_PV macros in the draw module's decomposition code instead of
> > one QUAD macro.
> >
> > This patch fixes the softpipe driver, but not llvmpipe. I'll do that
> > next if this looks OK w/ everyone.
> >
> > I'm also updating the glean clipFlat test to do more exhaustive
> > testing of provoking vertex.
> >
> > -Brian
>
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