[Mesa-dev] [Bug 27300] [r300g] Oolite fragment shaders are too big for r3xx

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat May 8 09:22:22 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=27300

Marek Olšák <maraeo at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|                            |WONTFIX

--- Comment #7 from Marek Olšák <maraeo at gmail.com> 2010-05-08 09:22:22 PDT ---
Closing because the game loads longer shaders than hardware can handle.

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