[Mesa-dev] [Bug 27300] [r300g] Oolite fragment shaders are too big for r3xx
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat May 8 09:22:22 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=27300
Marek Olšák <maraeo at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |WONTFIX
--- Comment #7 from Marek Olšák <maraeo at gmail.com> 2010-05-08 09:22:22 PDT ---
Closing because the game loads longer shaders than hardware can handle.
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