[Mesa-dev] [PATCH] slang: if precision qualifiers are allowed, always use default
Brian Paul
brianp at vmware.com
Thu May 13 13:26:22 PDT 2010
Jesse Barnes wrote:
> Rather than erroring out, allow precision qualifiers. Use the default
> type since we don't support anything else. Since many (most?) GLES2
> shaders use precision qualifiers, doing something reasonable is
> important if our GLES2 builds are to be useful.
> ---
> src/mesa/shader/slang/slang_compile.c | 8 +++-----
> 1 files changed, 3 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
> index ad86676..5f2f3bc 100644
> --- a/src/mesa/shader/slang/slang_compile.c
> +++ b/src/mesa/shader/slang/slang_compile.c
> @@ -1006,11 +1006,9 @@ parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O,
> */
>
> if (O->allow_precision) {
> - if (type->precision == SLANG_PREC_DEFAULT) {
> - assert(type->specifier.type < TYPE_SPECIFIER_COUNT);
> - /* use the default precision for this datatype */
> - type->precision = O->default_precision[type->specifier.type];
> - }
> + assert(type->specifier.type < TYPE_SPECIFIER_COUNT);
> + /* use the default precision for this datatype */
> + type->precision = O->default_precision[type->specifier.type];
> }
> else {
> /* only default is allowed */
I guess it's not obvious to me how this patch fixes the issue.
Which/what error are you seeing?
If the O->allow_precision field set to TRUE you shouldn't be getting
any errors from shaders that have precision qualifiers.
-Brian
More information about the mesa-dev
mailing list