[Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

Török Edwin edwintorok at gmail.com
Thu Nov 18 00:10:36 PST 2010


On Wed, 17 Nov 2010 15:23:47 -0700
Brian Paul <brian.e.paul at gmail.com> wrote:

> 2010/11/17 Török Edwin <edwintorok at gmail.com>:
> > Hi,
> >
> > Thought I'd do a Bugle trace to see if it logs any errors that could
> > cause f.d.o bug #31667.
> >
> > I've seen just these two:
> > glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16,
> > 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x1af93cf0 -
> > ^[NOTICE] showerror.gl:  GL_INVALID_VALUE in glTexImage3D
> >
> > glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16, 0, GL_RGBA,
> > GL_UNSIGNED_BYTE, 0x1cd22480
> > ^[NOTICE] showerror.gl:  GL_INVALID_VALUE in glTexImage3D
> >
> > Is 512x128 an invalid size for r600c/r600g?
> >
> > I tried using gldb-gui, but it crashes when trying to retrieve the
> > states. Is it supposed to work with r600c or r600g?
> 
> Run glxinfo -l and see what GL_MAX_3D_TEXTURE_SIZE says.

Says 256. Is that a limitation of the hardware, the r600 driver, or
mesa?

Best regards,
--Edwin


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