[Mesa-dev] glTexImage3D GL_INVALID_VALUE on 512x128

Marek Olšák maraeo at gmail.com
Thu Nov 18 06:56:40 PST 2010


2010/11/18 Brian Paul <brianp at vmware.com>

> On 11/18/2010 01:10 AM, Török Edwin wrote:
>
>> On Wed, 17 Nov 2010 15:23:47 -0700
>> Brian Paul<brian.e.paul at gmail.com>  wrote:
>>
>>  2010/11/17 Török Edwin<edwintorok at gmail.com>:
>>>
>>>> Hi,
>>>>
>>>> Thought I'd do a Bugle trace to see if it logs any errors that could
>>>> cause f.d.o bug #31667.
>>>>
>>>> I've seen just these two:
>>>> glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16,
>>>> 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x1af93cf0 -
>>>> ^[NOTICE] showerror.gl:  GL_INVALID_VALUE in glTexImage3D
>>>>
>>>> glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16, 0, GL_RGBA,
>>>> GL_UNSIGNED_BYTE, 0x1cd22480
>>>> ^[NOTICE] showerror.gl:  GL_INVALID_VALUE in glTexImage3D
>>>>
>>>> Is 512x128 an invalid size for r600c/r600g?
>>>>
>>>> I tried using gldb-gui, but it crashes when trying to retrieve the
>>>> states. Is it supposed to work with r600c or r600g?
>>>>
>>>
>>> Run glxinfo -l and see what GL_MAX_3D_TEXTURE_SIZE says.
>>>
>>
>> Says 256. Is that a limitation of the hardware, the r600 driver, or
>> mesa?
>>
>
> I don't know what the limit is on r600 off-hand, but 256 is the current
> maximum in Mesa.  But we could easily bump it up to 512 if R600 or other
> hardware supports it.  See MAX_3D_TEXTURE_LEVELS in src/mesa/main/config.h
>
> I've increased MAX_3D_TEXTURE_LEVELS every few years as PCs get more and
> more memory.  Bear in mind that a 512x512x512xRGB texture would use 512MB of
> memory.  Doubling the limit again would be 4GB.
>

Hi Brian,

This really should be raised to the same value as GL_MAX_TEXTURE_SIZE. How
would you create a 8192x4x4 R8 texture then? The r600 hardware supports it
and it takes very little memory. Even the old r300 can do e.g. 2048x4x4.

Best regards,
Marek
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