[Mesa-dev] [Bug 31985] New: [GLSL 1.20] initialized uniform array considered as "unsized"

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Nov 30 00:06:14 PST 2010


https://bugs.freedesktop.org/show_bug.cgi?id=31985

           Summary: [GLSL 1.20] initialized uniform array considered as
                    "unsized"
           Product: Mesa
           Version: git
          Platform: All
        OS/Version: Linux (All)
            Status: NEW
          Severity: minor
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa-dev at lists.freedesktop.org
        ReportedBy: gordon.jin at intel.com


Created an attachment (id=40658)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=40658)
new test case for piglit shader_runner

below array is declared with implicit size, but after initialization (so it
should be explicitly sized) it's still (wrongly) considered as unsized.

uniform float a[] = float[](0,1,2,3,4);


The attached case fails with below error:

Failed to compile FS: 0:5(15): error: length called on unsized array.

PIGLIT: {'result': 'fail' }


It will pass if the array is local variable instead of uniform variable.

Tested on Piketon (i965) with mesa master.

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