[Mesa-dev] [PATCH] r600g: track whether we need to update the shaders (v3)
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Wed Oct 6 13:07:34 PDT 2010
The shaders only depend on the shader itself, the vertex_elements state and flatshade and we don't need to emit the registers again if these are not changed. Tracking is also faster
than the memcmp in r600_shader_update, so in some cases that expensive check doesn't have to be performed. I also optimized that expensive check by only looping through the first
count elements, as the other elements don't matter.
Also added an early exit in r600_pipe_shader_ps when only the flatshade state was changed.
v3: prefixed the dirty flags with R600_
---
src/gallium/drivers/r600/r600_pipe.h | 6 ++++++
src/gallium/drivers/r600/r600_shader.c | 7 ++++++-
src/gallium/drivers/r600/r600_state.c | 13 ++++++++++---
3 files changed, 22 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h
index c46029a..2333890 100644
--- a/src/gallium/drivers/r600/r600_pipe.h
+++ b/src/gallium/drivers/r600/r600_pipe.h
@@ -92,6 +92,11 @@ struct r600_pipe_shader {
struct r600_vertex_element vertex_elements;
};
+#define R600_DIRTY_SHADER_VS 1
+#define R600_DIRTY_SHADER_PS 2
+#define R600_DIRTY_VERTEX_ELEMENTS 4
+#define R600_DIRTY_FLAT_SHADE 8
+
struct r600_pipe_context {
struct pipe_context context;
struct blitter_context *blitter;
@@ -130,6 +135,7 @@ struct r600_pipe_context {
struct u_upload_mgr *upload_vb;
struct u_upload_mgr *upload_ib;
unsigned any_user_vbs;
+ unsigned dirty_flags;
};
struct r600_drawl {
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 016e75b..19f55e7 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -131,6 +131,11 @@ static void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shade
}
r600_pipe_state_add_reg(rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp, 0xFFFFFFFF, NULL);
}
+
+ /* early exit if only flat_shade changed */
+ if(!(rctx->dirty_flags & R600_DIRTY_SHADER_PS))
+ return;
+
for (i = 0; i < rshader->noutput; i++) {
if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
r600_pipe_state_add_reg(rstate,
@@ -247,7 +252,7 @@ static int r600_shader_update(struct pipe_context *ctx, struct r600_pipe_shader
return 0;
/* doing a full memcmp fell over the refcount */
if ((rshader->vertex_elements.count == rctx->vertex_elements->count) &&
- (!memcmp(&rshader->vertex_elements.elements, &rctx->vertex_elements->elements, 32 * sizeof(struct pipe_vertex_element)))) {
+ (!memcmp(&rshader->vertex_elements.elements, &rctx->vertex_elements->elements, rctx->vertex_elements->count * sizeof(struct pipe_vertex_element)))) {
return 0;
}
rshader->vertex_elements = *rctx->vertex_elements;
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
index b55c345..7f2ed85 100644
--- a/src/gallium/drivers/r600/r600_state.c
+++ b/src/gallium/drivers/r600/r600_state.c
@@ -79,11 +79,14 @@ static void r600_draw_common(struct r600_drawl *draw)
/* rebuild vertex shader if input format changed */
- if (r600_pipe_shader_update(&rctx->context, rctx->vs_shader))
+ if ((rctx->dirty_flags & (R600_DIRTY_SHADER_VS | R600_DIRTY_VERTEX_ELEMENTS)) &&
+ r600_pipe_shader_update(&rctx->context, rctx->vs_shader))
return;
- if (r600_pipe_shader_update(&rctx->context, rctx->ps_shader))
+ if ((rctx->dirty_flags & (R600_DIRTY_SHADER_PS | R600_DIRTY_FLAT_SHADE)) &&
+ r600_pipe_shader_update(&rctx->context, rctx->ps_shader))
return;
+ rctx->dirty_flags = 0;
for (i = 0 ; i < rctx->vertex_elements->count; i++) {
uint32_t word2, format;
@@ -516,6 +519,8 @@ static void r600_bind_rs_state(struct pipe_context *ctx, void *state)
if (state == NULL)
return;
+ if(rctx->flatshade != rs->flatshade)
+ rctx->dirty_flags |= R600_DIRTY_FLAT_SHADE;
rctx->flatshade = rs->flatshade;
rctx->sprite_coord_enable = rs->sprite_coord_enable;
rctx->rasterizer = rs;
@@ -801,7 +806,7 @@ static void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
rctx->vertex_elements = v;
if (v) {
v->refcount++;
-// rctx->vs_rebuild = TRUE;
+ rctx->dirty_flags |= R600_DIRTY_VERTEX_ELEMENTS;
}
}
@@ -1198,6 +1203,7 @@ static void r600_bind_ps_shader(struct pipe_context *ctx, void *state)
/* TODO delete old shader */
rctx->ps_shader = (struct r600_pipe_shader *)state;
+ rctx->dirty_flags |= R600_DIRTY_SHADER_PS;
}
static void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
@@ -1206,6 +1212,7 @@ static void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
/* TODO delete old shader */
rctx->vs_shader = (struct r600_pipe_shader *)state;
+ rctx->dirty_flags |= R600_DIRTY_SHADER_VS;
}
static void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
--
1.7.1
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