[Mesa-dev] [PATCH] fix crash: check for _NumLinkedShaders being 0.
Török Edwin
edwintorok at gmail.com
Sat Sep 4 03:48:24 PDT 2010
From: Török Edvin <edwintorok at gmail.com>
Otherwise spring 0.82+.4.0 crashes when starting a game
because prog->_LinkedShaders[0] is NULL.
---
src/glsl/linker.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index e0823c3..02c7c29 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1476,7 +1476,7 @@ link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
assign_uniform_locations(prog);
- if (prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER) {
+ if (prog->_NumLinkedShaders && prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER) {
/* FINISHME: The value of the max_attribute_index parameter is
* FINISHME: implementation dependent based on the value of
* FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
--
1.7.1
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