[Mesa-dev] [PATCH 2/3] glsl: add continue/break/return unification/elimination pass

Luca Barbieri luca at luca-barbieri.com
Tue Sep 7 07:02:18 PDT 2010

I just put an updated version in the shader-work branch, which better
adheres to the coding conventions, has better comments, and fixes and
improves the execute flag if-insertion logic.

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