[Mesa-dev] [Bug 29279] Define precision of float variables in the es2gears fragment shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Sep 8 17:28:37 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=29279
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #1 from Ian Romanick <idr at freedesktop.org> 2010-09-08 17:28:36 PDT ---
commit 231bc96e02d3be029d2a47eb9b30ea47d679bfc3
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Wed Sep 8 17:22:16 2010 -0700
Define default precision in es2gears fragment shader
This is required by GLSL ES.
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