[Mesa-dev] [Bug 29279] Define precision of float variables in the es2gears fragment shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 8 17:28:37 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=29279

Ian Romanick <idr at freedesktop.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #1 from Ian Romanick <idr at freedesktop.org> 2010-09-08 17:28:36 PDT ---
commit 231bc96e02d3be029d2a47eb9b30ea47d679bfc3
Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Wed Sep 8 17:22:16 2010 -0700

    Define default precision in es2gears fragment shader

    This is required by GLSL ES.

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