[Mesa-dev] Mesa (shader-work): glsl: teach loop analysis that array dereferences are bounds on the index

Eric Anholt eric at anholt.net
Wed Sep 8 18:10:13 PDT 2010


On Wed, 8 Sep 2010 21:30:56 +0200, Luca Barbieri <luca at luca-barbieri.com> wrote:
> 
> Right.
> Is the way talloc is used and works documented anywhere?
> In particular, calling placement new with any part of the IR is always
> equivalent, right?

I need to put some stuff in the readme about this.  Actually, instead of
typing you a message, I put some stuff in the readme about this.
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