[Mesa-dev] GL_NV_texture_env_combine4, Mesa and TNT2 , updated
randrianasulu at gmail.com
randrianasulu at gmail.com
Wed Sep 8 06:27:02 PDT 2010
well, i realized there was too many mistakes on my side. For now it "work" as
not assert during two piglit tests.
results:
Results for glean/texCombine4
Returncode: 0
Errors:
libGL: OpenDriver:
trying /mnt/hdd1/src/mesa-clean/mesa/lib/nouveau_vieux_dri.so
Mesa: Mesa 7.9-devel DEBUG build Sep 5 2010 00:01:42
Output:
----------------------------------------------------------------------
Test the GL_NV_texture_env_combine4 extension.
texCombine4: Error: GL_NV_texure_env_combine4 failed
Current GL state:
COMBINE = GL_ADD_SIGNED_EXT
SOURCE0: GL_ZERO
OPERAND0_RGB: GL_SRC_COLOR
OPERAND0_ALPHA: GL_SRC_ALPHA
SOURCE1: GL_ZERO
OPERAND1_RGB: GL_ONE_MINUS_SRC_COLOR
OPERAND1_ALPHA: GL_ONE_MINUS_SRC_ALPHA
SOURCE2: GL_ZERO
OPERAND2_RGB: GL_ONE_MINUS_SRC_COLOR
OPERAND2_ALPHA: GL_ONE_MINUS_SRC_ALPHA
SOURCE3: GL_ZERO
OPERAND3_RGB: GL_SRC_COLOR
OPERAND3_ALPHA: GL_SRC_ALPHA
Primary Color: 0.995, 0.853, 0.500, 0.642
Constant Color: 0.861, 0.596, 0.091, 0.140
Texture Color: 0.950, 0.925, 0.889, 0.551
Results:
Expected color: 0.000, 0.000, 0.000, 0.000
Rendered color: 0.498, 0.498, 0.498, 0.498
texCombine4: FAIL rgba8, db, z24, s8, win+pmap, id 33
and
Results for glean/texEnv
eturncode: 0
Errors:
libGL: OpenDriver:
trying /mnt/hdd1/src/mesa-clean/mesa/lib/nouveau_vieux_dri.so
Mesa: Mesa 7.9-devel DEBUG build Sep 5 2010 00:01:42
Output:
----------------------------------------------------------------------
Test basic texture env modes for all base texture formats.
texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_INTENSITY
Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0,
0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5)
Measured=(0, 0, 0, 1)
texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_INTENSITY
Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0,
0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5)
Measured=(0.247059, 0.247059, 0.247059, 0.501961)
texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB
Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0,
0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5)
Measured=(0, 0, 0, 1)
texEnv: FAIL rgba8, db, z24, s8, win+pmap, id 33
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