[Mesa-dev] GL_NV_texture_env_combine4, Mesa and TNT2 , updated

randrianasulu at gmail.com randrianasulu at gmail.com
Wed Sep 8 06:27:02 PDT 2010


well, i realized there was too many mistakes on my side. For now it "work" as 
not assert during two piglit tests.

results:

Results for glean/texCombine4

Returncode: 0

Errors:
libGL: OpenDriver: 
trying /mnt/hdd1/src/mesa-clean/mesa/lib/nouveau_vieux_dri.so
Mesa: Mesa 7.9-devel DEBUG build Sep  5 2010 00:01:42


Output:
----------------------------------------------------------------------
Test the GL_NV_texture_env_combine4 extension.

texCombine4: Error: GL_NV_texure_env_combine4 failed
	Current GL state:
		COMBINE = GL_ADD_SIGNED_EXT
		SOURCE0: GL_ZERO
		OPERAND0_RGB: GL_SRC_COLOR
		OPERAND0_ALPHA: GL_SRC_ALPHA
		SOURCE1: GL_ZERO
		OPERAND1_RGB: GL_ONE_MINUS_SRC_COLOR
		OPERAND1_ALPHA: GL_ONE_MINUS_SRC_ALPHA
		SOURCE2: GL_ZERO
		OPERAND2_RGB: GL_ONE_MINUS_SRC_COLOR
		OPERAND2_ALPHA: GL_ONE_MINUS_SRC_ALPHA
		SOURCE3: GL_ZERO
		OPERAND3_RGB: GL_SRC_COLOR
		OPERAND3_ALPHA: GL_SRC_ALPHA
		Primary Color: 0.995, 0.853, 0.500, 0.642
		Constant Color: 0.861, 0.596, 0.091, 0.140
		Texture Color: 0.950, 0.925, 0.889, 0.551
	Results:
		Expected color: 0.000, 0.000, 0.000, 0.000
		Rendered color: 0.498, 0.498, 0.498, 0.498
texCombine4:  FAIL rgba8, db, z24, s8, win+pmap, id 33


and

Results for glean/texEnv

eturncode: 0

Errors:
libGL: OpenDriver: 
trying /mnt/hdd1/src/mesa-clean/mesa/lib/nouveau_vieux_dri.so
Mesa: Mesa 7.9-devel DEBUG build Sep  5 2010 00:01:42


Output:
----------------------------------------------------------------------
Test basic texture env modes for all base texture formats.

texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_INTENSITY  
Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 
0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  
Measured=(0, 0, 0, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_INTENSITY  
Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 
0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  
Measured=(0.247059, 0.247059, 0.247059, 0.501961)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  
Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 
0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  
Measured=(0, 0, 0, 1)
texEnv:  FAIL rgba8, db, z24, s8, win+pmap, id 33

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